A* Path Finding && Unity

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http://www.arongranberg.com/unity/a-pathfinding

使用也很简单,自动生成节点后。


Seeker Script: (Seeker )controler.StartPath (controler.transform.position,target.position);

动态修改节点 AstarPath.active.SetNodes (false,go.collider.bounds,true);

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